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Halo: The Master Chief Collection patch detailed, coming later today [Update: is now live]

Update: As of 7 pm ET, the MCC patch is at present available and comes in at 1437 MB in size. Thanks, Thomas W., and others!

343 Industries, the developers behind Halo, have published the massive changelog that's coming in today's patch update to The Principal Chief Collection.

The game launched last week merely has had severe matchmaking bug for the bulk of players. A patch was scheduled for yesterday just was delayed until today (11/20). Today's patch should alleviate all bug that resulted in extended matchmaking times and low matchmaking success rates. Plus there's a bunch of fixes for the different campaigns and a few UI tweaks.

Here's your full changelog for today's update going out to Halo: The Chief Master Collection on Xbox One:

Matchmaking

  • Addressed a number of bug that resulted in extended matchmaking times and low matchmaking success rates.
  • Made a number of updates to how matchmaking progress is communicated to the player. With this update, you'll meet better, more frequent and more informative status updates throughout the matchmaking flow – and so "Players Institute" for example, will be displayed to let players know where they are in the matchmaking process instead of simply wondering if it'south going to connect.
  • The improved matchmaking flow is every bit follows:
    • Searching
    • Searching for more players
    • Players found
    • Finalizing matchmaking process
    • Connecting session
  • Made an update to ensure that parties stick together when returning from the post-game carnage report
  • Prevented the power for players "kicking" other players from matchmaking games
  • Fabricated an update to ensure that the Roster correctly displays the "searching" UI rather than "My Game Session" while searching for players
  • Removed the possibility to boost ranking through a custom games exploit
  • Made an update to ensure that players cannot get stuck in the matchmaking screen during map voting
  • Made an update to ensure that the "Connecting to your game" message no longer incorrectly displays in the lower right of the screen during gameplay
  • Made an update to the "team creation" phase that allows players to be grouped by team
  • Made an update to preclude players from seeing the "connection failed" dialogue if disconnected during the map voting screen
  • Improved roster / matchmaking lobby stability
  • Made improvements to the accuracy and stability of the "Game Session Details" UI
  • Improved version compatibility

UI

  • Improved emblem and nameplate behavior to ensure that they practice not reset to default (specially after game sessions)
  • Corrected career stats that did not update uniformly across different profiles in multiple titles
  • Improved Forge map display names in Theater
  • Corrected various medal inconsistencies across titles

Entrada

  • Made updates to the attainability of various achievements, including "Goat Roped," "Monopolized," "Yous're Joking," and "Devastating."
  • Improved Halo: CE career stat tracking
  • Resolved scoring and time HUD reset and display issues
  • Made an update to ensure that rival emblems are displayed correctly

Halo: CE

  • Improved consistency and reliability of shot registration
  • Improved headshot hitboxes
  • Fixed an upshot where respawning players could momentarily appear at their decease location
  • Made an update to ensure that the match ends when the unabridged opposing team quits
  • Improved fall damage consistency (specifically in regards to uneven surfaces)
  • Improved Halo: CE menu and loading screen stability
  • Improved consistency with multikill rewards
  • Made an update to improve mail service-game carnage report accuracy for Halo: CE FFA games
  • Updated default language settings

Halo 2

  • Fabricated an update to ensure that the team color shown in pre-game foyer matches in-game
  • Improved a multifariousness of networking issues to allow for improved consistency between host and clients in peer to peer matches
  • Improved a variety of networking issues to let for improved gameplay consistency
  • Made an update to service tag functionality, allowing for service tags to announced for all players
  • Improved the post-game carnage report to correctly brandish team color
  • Made an update to ensure that the friction match ends when the unabridged opposing team quits
  • Improved "original" medal icon functionality in split up-screen
  • Improved host migration functionality
  • Corrected "headshot" stat tracking
  • Addressed a crash that occurred with the Scarab skull
  • Addressed art errors that occurred on the opening cinematics for "Uprising" and "High Charity"

Halo 2: Anniversary

  • Made an update to foreclose players from gaining achievements in Forge
  • Improved Forge item brandish names
  • Resolved text overlapping issues
  • Improved split screen stability
  • Made an update to resolve the notorious "-1th" scoreboard text
  • Improved lobby functionality to address players not being able to reconnect to the party leader after completing a match
  • Improved host migration functionality
  • Corrected vehicle and weapon thumbnails in the "Tools of destruction" table in the post-game carnage study
  • Addressed a defended server issue that acquired gameplay physics issues on Stonetown
  • Improved carve up-screen party functionality to ensure that players are non directed to a cleaved lobby screen after completing a game session
  • Improved Forge mode stability
  • Made an update to King of the Hill scoring to prevent multiple hills from counting downwardly at the same time
  • Improved Shrine objective spawn points
  • Improved King of the Colina and Ninjanaut style stability
  • Addressed an issue where controller vibration could persist during the pause menu
  • Improved Race mode respawn zones

We're looking for today's patch update to Halo and really, really promise information technology works out. It'due south a groovy franchise, and it hasn't been fun trying to find games the past week. Plus I think we still have a multiplayer Twitch stream to practice with you all once it works!

Come across y'all online!

Source: 343 Industries

Source: https://www.windowscentral.com/master-chief-collection-patch-detailed-coming-later-today

Posted by: toddphrebre98.blogspot.com

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